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Lux

Lux

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Devlog

  • Universal Pipeline Renderer Change Over
    October 13, 2021 by Seanhuntersmith22
    Over the past few days I have been working with Unity's shader systems and made the decision to move the project over to the Universal Pipeline Rendering system. This system presents our games pre exi... Continue reading
  • PGF
    October 03, 2021 by Seanhuntersmith22
    On the 11th of September 2021 the Lux team made their way to Perth Townhall for the Perth Games Festival alongside all of the other Murdoch students. We set up our game and encouraged visitors to play... Continue reading
  • Pre PGF Crunch
    October 03, 2021 by Seanhuntersmith22
    In the weeks leading up to PGF it was all hands on deck for development on Lux. Having started from scratch at the beginning of the semester we had a lot of ground to catch up on the other teams show... Continue reading
  • Lux in 3D!
    July 26, 2021 by Seanhuntersmith22
    Today we have made the decision to make Lux into a 3D game! Wish us luck! Sean Smith - Art Lead on Lux... Continue reading
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