Universal Pipeline Renderer Change Over


Over the past few days I have been working with Unity's shader systems and made the decision to move the project over to the Universal Pipeline Rendering system. This system presents our games pre existing materials in at a high quality, whilst also allowing us to make better use of lighting and shaders. 

I have also created a number of new emissive shaders and materials, which really make the scenes pop! Furthermore, each of the scenes now have custom lighting rigs, enhancing the atmosphere of the scenes. The fire world now has a warm orange hue and a thick smog blankets the sky, this makes the scene feel warm and dry; whilst the ice world has a cool blue hue, making the scene feel like a cold winters night.

Sean Smith - Art lead on Lux

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